Posts mit dem Label visual development werden angezeigt. Alle Posts anzeigen
Posts mit dem Label visual development werden angezeigt. Alle Posts anzeigen
The Green Lake, part 5: Creatures
Next post about the Green Lake with some old and early work, covering several visual possibilities for other beings within the story's world. I just fooled around with descriptions of the creatures in mind, because my recent focus lay on the characters you can see in the earlier posts.
The Green Lake, part 4: A Giant!
This is Gundhar, another character from the Green Lake - Saga I started to work out in my BA-Thesis.
There are lots more characters, creatures and things in the story I tried out sketching, coming in the next couple of days.
There are lots more characters, creatures and things in the story I tried out sketching, coming in the next couple of days.
The Green Lake, part 3: The World
And finally some Background Development for the world of Green Lake.
I'm still working on this thing, so be patient and wait for new stuff to come in the next couple of weeks, for I'm still developing and expanding the design.
The Concepts are digital collages composed of sketches I did at the tropical houses in Hamburg.
The Green Lake, part 2: Ormisel
Second part of the Green Lake posts is about the second character I developed in my Bachelor Thesis. His name's Ormisel and carries a mjor role in the story.
After a long search for the right direction, I also defined the character of Ormisel with large charcoal drawings, following my experience with Turgel.
The needed poses and expressions came to me quite easily then.
After a long search for the right direction, I also defined the character of Ormisel with large charcoal drawings, following my experience with Turgel.
The needed poses and expressions came to me quite easily then.
The Green Lake, part 1: Old Turgel
The following works are part of a long term project based on a story written by a friend of mine. The story has fantastic descriptions of the characters and environments, which inspired me a lot, so I even chose that story, The Green Lake, as an outline for my Bachelor-thesis.
I focused on developing two characters from the story, of which I'm introducing the first one here, the Old Turgel.
I focused on developing two characters from the story, of which I'm introducing the first one here, the Old Turgel.
This is the short version of the way from the first inspirations to the idea that I felt I wanted to explore further. I chose to work bigger and in charcoal to better catch the feeling of that character.
After the character had been defined I started to work out poses and expressions.
At the moment I'm planning test animations with the characters from the story, so stay tuned for these!
As well as for sketches of the other character, Ormisel, and Background concepts, of course!
The Making of "Backwater": The Backgrounds
Well then…
This post is showcasing the development of the backgrounds for the animated short film "Backwater", which I happened to make at the Animation School Hamburg with a talented team of people.
If you'd like to see the movie before reading through this making-of-post, you may find it here: http://vimeo.com/44505918
And now we'll step right into the art of "Backwater"…

Well, that's it, just a whole lot of work!
Which was fun and also very distressful sometimes.
If you have any questions, feel free to ask, I will try my best to answer.
Hope you enjoyed this little insight on animation production as well as the movie! (You have seen it, right? :-)
This post is showcasing the development of the backgrounds for the animated short film "Backwater", which I happened to make at the Animation School Hamburg with a talented team of people.
If you'd like to see the movie before reading through this making-of-post, you may find it here: http://vimeo.com/44505918
And now we'll step right into the art of "Backwater"…
The first panel depicts a selection from the long pre-production period.
We tried a lot of different approaches in style and technique. Although already decided that we wanted to have the film as much being hand-made as possible.
Set sketches in black and white to construct the picture were then put into small color keys. These keys still used to be experimental as to technique.
At this point the story had a major revision and headed into another direction which made vital changes of the design inevitable.
The colorscript on the right was made with the new storyline in mind and shows the crucial images from the storyboard in a color progression. Color is an important part of storytelling to emphasize mood and emotions. This quality became the guideline for all the color-choices in the film.
The approach to layout was like in classic animation but it didn't feel right for the new version of the story, especially with the rather special use of color in the film. So the goal was to find a simple style of lines and compositions that still can evoke a sense of detail.
The image at bottom right established a more graphic approach.
Basically, the picture was split into three parts: foreground, midground, background.
Also getting into more details at this point concerning light and color nuances.
Yet another change in story was made at this point but not as big as the first change. Although it definitely had an impact on the feel which the design had to accommodate.
What you see above is the key image for all the backgrounds.
I made it over night after conceiving the whole idea at once while lying in bed fading drifting of to sleep. Obviously I'd been stopped by that "heureka"-moment.
Even the technique had been completely new. We'd been experimenting with acrylics and watercolors and were set for acrylics, whereas the image above is made with pastels.
And so the style had been set and every other aspect of design was adjusted.
Here is the adapted colorboard for the final story, condensed to the most the decisive
images and executed in pastels.
Based on the storyboard panels and set design, production layouts were drawn. These were blueprints for the painted layers. The lines were traced onto the pastel-paper, areas were masked and coated.
The single layers were scanned into the computer and edited digitally.
(left) The layers were cut out and picture was put together. Some repairs and color adjustments were applied wherever needed before all backgrounds were compared and graded to ensure a harmonic color progression.
(right) In the compositing process lighting effects were added and final adjustments mad if necessary.
Here are some photos from the "Background Manufacture", so you might get a little of how the backgrounds were actually painted.

In this final panel you have an overview of the production process by means of one background:
- layout blueprint drawing for each layer
- every layer hand-painted with pastels
- scanned into the computer and cut out
- adjustments
- compositing
Well, that's it, just a whole lot of work!
Which was fun and also very distressful sometimes.
If you have any questions, feel free to ask, I will try my best to answer.
Hope you enjoyed this little insight on animation production as well as the movie! (You have seen it, right? :-)
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